Halo 4 'War Games' DLC maps detailed with concept art

Get an early look at art of the DLC maps

Posted by Callumpy   25th October 2012

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Halo 4

Xbox 360

Concept art of the environments created on the War Games DLC maps were detailed on Wednesday for Halo 4 by 343 Industries.

As you may already know, 343 plans to release three War Games map packs containing three maps for a total of nine maps altogether. The first map pack will be titled 'Crimson Map Pack' and will be released in December with the maps 'Wreckage', 'Harvest', and 'Shatter'. The second map is named 'Majestic Map Pack' with the maps 'Landfall', 'Monolith', and 'Skyline' will be released in February. Finally the last map pack will be called 'Castle Map Pack' and will have the maps 'Daybreak', 'Outcast', and Perdition' and will release in April.

The maps packs will be available individually for 800MSP ($10/£6.85) each or 2000MSP ($25/£17.13) as part of the War Games Map Pass (which is included in the Limited Edition Halo 4). Purchasing the pass will also give users access to bonus helmets called 'Scanner' and 'Strider', and a in-game emblem called 'Falcon'.

Crimson Map Pack (December release timeframe)

  • Maps: Wreckage, Harvest, Shatter
  • Description: Witness the chaos of a clash of civilizations in Wreckage, with its blend of claustrophobic spaces and dangerous exposures and venture into the human colony environs of Harvest, and explore a human foray on an alien moon in Shatter.

  • Majestic Map Pack (February release timeframe)

  • Maps: Landfall, Monolith, Skyline
  • Description: Landfall’s emphasis is on infantry battles against a glittering ocean on a distant world, while Monolith exposes you to the naked vacuum of space – and the firepower of opposing teams, and Skyline’s distinctly industrial feel provides new challenges in somewhat familiar, but occasionally confined spaces.

  • Castle Map Pack (April release timeframe)

  • Maps: Daybreak, Outcast, Perdition
  • Description: Daybreak is set in a military facility against the backdrop of an idyllic mountain range, while Outcast plunges you into the warrens, canyons and arches of an alien edifice, and Perdition takes players into the heart of an urban sprawl, with tactical speed and situational awareness its key features.

  • Halo 4 will be released next month, November the 8th for Japan and the 6th for the rest of the world.

      Jyejitsu 25 Oct 2012 09:02 am

      The multiplayer is probably reach a-like. Which is a bummer! Wished they stayed with the old Halo 2/3 mp not a wanabe CoD. As for the map packs I guess I'll just wait till the limited edition goes on sale for like $10 or more less in price.

        Administrator Callumpy 25 Oct 2012 10:13 am

        I've heard it plays more like Halo 3.

          Administrator XeWoN 25 Oct 2012 02:43 pm

          When I played the multiplayer at Eurogamer Expo last month the game felt that it played more like Halo 3 but had more elements from Halo Reach. Not to mention that I won all three games that I played. :p

          For example they still have power-ups like Jetpacks but they have been changed so you can't just use them to hover above the ground for a while. Sprinting is no longer a power-up and can be used all the time.

            Administrator Callumpy 25 Oct 2012 05:53 pm

            Sprinting is no longer a power-up and can be used all the time.XeWoN

            Didn't know that. I'm happy about that because I always used to use sprint on Reach, they run far too slow.

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