The Coma: Recut Review

A new remaster comes to Xbox One

Posted by B1ueSeptember   30th September 2017

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The Coma: Recut

Xbox One

The Coma: Recut is an anime-style horror title from South Korean developer Devespresso in which you play the character Youngho in this remaster of The Coma. It starts out like any number of anime. Youngho is a bit of a nerd who isn’t very popular, is being bullied, and is stressing over finals. Shortly after his first test begins, he falls asleep (he stayed up all night studying) only to awaken in a distorted, ruined version of Sehwa High. As he tries to understand why he’s there and how to escape, he’s chased by a demonized version of his English teacher, Ms. Song, and it soon becomes apparent that this place isn’t just a dream. He’s fallen into another dimension where he can indeed die.



The game’s story is intriguing. From the beginning, one is curious as to how this happened. As you progress, you will find clues in the form of notes that are scattered around the school. Depending on how many clues you find and how many objectives you fulfill (there appears to be one objective per building) will dictate which one of the several possible endings you’ll receive. The artwork is well-done, making effective use of color and light. The music, too, contributes nicely to the overall creepiness of the game. Minor RPG elements will see you talking to classmates in both dimensions as you struggle to solve the mystery. You will also pick up consumables along the way that can re-fill your stamina or heal injuries, such as bleeding or poison.

Mechanics-wise, the game is smooth and responsive. To escape being killed (and eaten!) by your once-favorite teacher, you can run or hide. If you hide in the same room, she will find you, so it’s best to explore each new area carefully for possible hiding spots like lockers, bathroom stalls, or closets so that you know where to run when she pops up.



One thing to note is that this game has no auto-save. That’s not an issue as long as you don’t forget to save from time to time. You save by writing your name on a blackboard, and there are numerous save spots in the game’s first area, but the further you progress, the fewer opportunities you will have to save, which adds further to the game’s terror and sense of suspense.

The biggest gripe that I have with the game is how quickly one runs out of stamina. Running uses your stamina quickly. If you find yourself trapped in a dead-end by the monster, you can try to dodge roll past her, but this uses stamina very quickly, and once your stamina is drained, you’re a sitting duck because you can barely walk, much less run.



The other complaint I have is that the game often puts the demon lady right where you are. If this happens immediately after you’ve respawned at a save point, you can find yourself caught in a loop. You respawn, she kills you, you respawn, she kills you, etc. Thankfully, this doesn’t happen often, but when it does, it’s beyond annoying.

All in all, if you’re a fan of horror and of anime, this is a game you might like. The artwork and music do a good job of maintaining the game’s creepiness while you try to stay alive long enough to solve the mystery of why you’re there in the first place.

Score: 8 out of 10

Release Date: September 22, 2017
Platform: Xbox One

Written by Khionee


    Site Moderator Stealth David 1 Oct 2017 04:22 pm

    Great job Khionee :)

      FEAR EPIDEMIC 21 Oct 2017 06:36 am

      This interest me.

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