Hunt Showdown Review

Written by Rolodium

Posted by Stealth David   26th September 2019

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Hunt: Showdown

Xbox One

Hunt: Showdown is a competitive first-person bounty hunting game that incorporates both PvP and PvE elements. At the initial outset of playing this game, I found that the controls were similar to most first-person shooters and got off running. Little did I know that running is probably not always the best thing to do… straight away I ran through a set of chimes which attracted zombies which I was most certainly not prepared for. The sudden appearance of enemies which appeared right out of a scene from the walking dead (slowly coming for me out of a forest).

With my eventual extrication from the situation (I ran for my life) I progressed in my hunt for the dreaded creature. This game uses a series of “clues” to identify the location of the target, each clue seemingly hidden or defended (but the easy to use “dark-vision” shows the direction to the clues). I managed to get the clues to find that I was very close to the target. At this point, tensions were somewhat high. I carefully move forward towards the target and out of nowhere comes this horrified scream (it was me), as a giant spider falls from the ceiling and moves so fast around me. Yet again, I ran.

With my eventual victory over the dreaded creature (using expertly placed traps, perfect aiming and even setting the spider on fire) which was of course inevitable, I proceeded to pick up the bounty tags and move to extraction.



Hunt: Showdown starts a match with creating up to five teams of two players each. Once a creature has been killed, the player who has the bounty tags become the target for the remaining teams. This mix of PvE and PvP combat is reminiscent of the Dark Zone in The Division.

Overall, I would give this 3.5 out of 5 stars as I am not the biggest fan of the horror genre, but the unique multiplayer features bring this game quite high up my list of exciting games. I would hope that these teams of two get increased, as playing in teams of three or four is the norm these days, and I would love to get my friends playing this, laying traps for unsuspecting hunters to nab the bounties just before the extract.

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